“Poser” Animation

Despite the fact that the tools of the program 'Poser' offers huge opportunities to work with the camera and animation, commercials, performed in this program are rare. And if there are, the quality of polygonal models and their component along with picture quality leaves much to be desired. Why is this so? Why features incorporated in it by developers with a large excess, it is impossible to use on full capacity. The fact that the requirements imposed on the program to train part of the pc so high that they talk about how serious realties animations, in some cases, simply not necessary. Agree that far not all computers can (some simply can not, but the park such vehicles is large enough) to play normally, such as 'Silent Hill' or 'Doom'.

And it's no surprise. The situation with 'Poser' is similar. High-tech and powerful product requires same heaped machines for their work. I've worked in a 'Poser' fourth, fifth and sixth version on computers of different configurations, with cpu frequencies from 850 to 2600 MHz and the amount of memory from 128 mb to 1 gb. I would like to summarize the experience work and make some perhaps subjective recommendations for this shell. Of course, 'Poser' fourth version was the most democratic and least demanding option.

Nothing strange in this, given the year of its release. Of course, the scene can cram as many models that will freeze any, even the most advanced system. Therefore, speaking of speed, will take into account that the scene should be a reasonable number of models with the same number of polygons reasonable and acceptable texture size.


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